Focusing on readapting society lead me onto ghost tows, more specifically repurposing ghost towns for groups to develop in new and innovative ways. Rather than just making more civilisations with the same problems we already have.
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So I started looking at the viability of using ghost towns, how many are there?, where are they?, what infrastructure do they have?
Ghost Towns of America provides an interactive infographic for a significant portion of ghost towns across the US. This somewhat answers how many there are and through the imagery in the infographic and site shows the state of the Ghost Towns. Many are a single or handful of buildings. Rundown with little in the way of infrastructure. Others are villages made of brick, and concrete buildings. But all of them have at least a road. Some of these are dirt tracks, but maintained enough to drive a car along to make accessible.
http://www.ghosttowngallery.com/htme/downieville.htm
http://www.ghosttowngallery.com/htme/chemung.htm
http://www.ghosttowngallery.com/htme/bodie.htm
More available on ghosttowngallery.com. On this site they have a Google Maps view of the ghost towns documented on their site. They have a really wide distribution across areas with different climates making restoring these to their former glory with willing participants less unrealistic.
[https://www.arcgis.com/home/webmap/viewer.html?webmap=384f6da0618b4ebfa48a781f5b37309a](https://www.arcgis.com/home/webmap/viewer.html?webmap=384f6da0618b4ebfa48a781f5b37309a)
https://www.arcgis.com/home/webmap/viewer.html?webmap=384f6da0618b4ebfa48a781f5b37309a
Some ghost tons have proven themselves to be viable tourist attractions, serving as the primary revenue for the town.
Spreadsheet of resources documenting ghost towns: